A huge part of that is utilising Control Groups, and it’s a cinch to add units that you can then call on with a press of button. You’ll soon learn that you need the tightest of controls on your army to succeed, at least on Intermediate difficulty or higher. These aren’t things that are unique to AoE4, and the RTS genre as a whole has struggled with them for years, but don’t expect any remarkable solutions here. ![]() Large armies will bump and jostle their way through environmental bottlenecks, pathfinding sometimes feels a touch loose, and if you allow it to happen battles can degenerate into messy melee with a little too much ease. There are still moments where things don’t quite hang together. Building your settlements in AoE4 looks better and more naturalistic than ever.
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